Welcome to Dungeoneering!
Dungeoneering is a rather complex skill, some might even call it a mini-game rather then a skill. My goal with making this guide is to help explain how to get 120. This will be a long guide, so bear with me. This is also my first guide, so i hope i did everything alright. Hope you enjoy! ~Akumu
DISCLAIMER: I am only 120 dung on RuneScape 3, ive never maxed out on this server (as of making the guide) but ive talked to people that have maxed and they have told me that things are pretty much the same as rs3. if you have any questions please pm me.
Step one: Where to start!
You will need a ring of kinship, to get one you can teleport to Daemonheim (Using the teleport menu, scrolling down and hitting Dungeoneering tab, then clicking on Daemonheim)
Talk to Dungeoneering tutor to get your ring of kinship and you are ready to start the grind to 120!
Step two: How to get Better Xp/Hour.
Dungeoneering takes many things into consideration when deciding on how much xp you should get when you finish the floor.
It comes from higher level and progress meaning you the higher your Dungeoneering level, AND, your previous progress, The better the xp you will get.
First off is the Progress bar on the bottom of the Ring of Kinship interface. This will make keeping track of where you are simple.
The Current progress is the number of floors that you on completed this prestige.
The Previous progress is the number of floors you completed on your last Prestige
what do i mean by Prestige, well that's rather simple. Prestiging will set your current progress to your previous progress, and then your current progress will be reset to 0. Doing this you will get the most xp per floor. For example in the above picture, my current progress is floor 23, if i reset it, then my current progress would become 0 and my previous progress will become 23.
you might be asking yourself when you want to prestige, and that's simple, Only Prestige when your current progress is the same as your highest floor available.
there are other factors that play into how much xp you get per floor, those are ;
dungeon size: it can be small, medium or large. to gain access to large floors you need to have 3 people in your party.
bonus rooms: rooms that dont lead you to the bosses, the more you do the more xp you get.
difficulty: this changes based on how many people you have in the dungeon with you.
Complexity; the higher the complexity is, the better the xp, Always do 6 unless rushing (ill explain that better)
Deaths: dying gives you an xp penalty, only your deaths count.
Ticked and unticked floors: if have a check-mark beside the floor that you have done this will result in you getting less xp for that floor. shown below (the ui is a bit small for my client)
Step Three: Making a party.
This is where you decide if you want to go with a team, or rock it solo. First you click on your ring and that will bring up an interface;
From there hit the form party button, That will give you the option to invite people and change the floor and complexity. Simply right click on the person you wish to invite and click invite, to add them to the party.
The person you invite must have nothing equip or in there inventory to join the team, they must have the ring of kinship to enter the dungeon.
once you are ready to go click on the ladder on either side of the gate into the Main room.
when you click on the entrance you will be greeted with a warning.
this simply means the mobs will be harder and the skill rooms will be harder to complete then normal.
I normally just do option of how many people i have in the party. once you chose the number you are now officially starting the skill!
Step Four: Getting started.
when you start the floor for the fist time, you will have an inventory full of stuff. i would recommend right-clicking on each item and clicking bind on a set of melee, range and mage.
on that topic that brings us to~
Step five: Binding....what are they?
So in the last step i told you to bind some items, and you may have noticed that they have diapered, don't worry they arn't lost, they are in your friend the smuggler,
Simply right click on him and click bind-setup. you with get get this ui.
you can click and drag any item to the "loadout" area check the little box and then hit the arrow on the right, and you will have the item back in your inventory.
Now you only start off with one bind, but as you level up your dungeoneering skill you gain access to have more items on loudout. you can also bind either runes or arrows.
My recommended loudout's are one of each weapon, and the chest of the main weapon. then have a secondary weapon. i also bind arrows.
once you get comfy with the skill, i recommend dropping the second weapon and put on a Shadow silk hood, and a blood necklace.
Step five: How to read the map
under the mini-map, there is this icon clicking on it opens a full map of the floor you are on. as every floor is different you will use this a lot.
As you explore the dungeon you will reveal more of the map.
The important thing to note is when you click on the compass, your camera faces "north". When you then open the map, "north" will be up on the map.
Step six: completing the floor.
each dungeon is random and it wont always be straight forward to complete. For the sake of keeping things simple and easy to understand ill explain some key things.
First off each room can have 6 different types of door.
a normal door: opens when you click it.
a guardian door: opens once every mob in the room is defeated.
a key door: opens when the corresponding key is in your inventory.
a skill door: opens once a person with the correct skill requirement does the action to open the door.
a puzzle door: you will need to solve a puzzle to open the door. Ive come across 4 of them, if there are more please let me know.
(i took the pictures from the rs wiki, because trying to find all of them right now would take to much time and i want to get this guide done sooner rather then later.)
Sliding tiles: match the tiles with the image.
femennik camp: cook the fish, smith the weapons and fletch the logs. talk to the guy if you are need of a hammer and knife, then talk to him once the tasks are compleat and he will unlock the door.
unhappy ghost: unlock the coffin, bless the remains in the coffin, pick up the ring and deposit it into the chest, repair the pillar and the pot.
colored recess: push or pull the pillars onto the pressure plate, then search the wall for a shelf of vials, pick one of each color and then apply them to the matching pillar on the pressure plate.
Lastly, A boss door: once open you are in the boss room. kill the boss to leave the dungeon.
step seven: Bosses
(i currently don't have all the bosses unlocked, but from the people i have talked to, i have gotten most of the bosses that are used on this server. i also dont have pictures to most of them due to my level.)
each dungeon has a boss that you must kill to leave the dungeon.
Gluttonous behemoth: To kill this boss, stand between him and the bloody body, if you don't he will heal. Pray Mage
Astea Frostweb: She swaps prayers between all 3 styles, and summons spiders. Pray mage/summon.
Bulwark beast: there is a yellow bar on the top left screen, once that is broken you deal damage to him, it breaks faster with a pick, but i have no issues with my sword. Pray Mage.
Sagittare: he will have range protection so you can only damage him with melee.Pray range
Necrolord: Range him. Pray mage
Dreadnaut: he will hit with both mage and melee, you can prayer flick him or just soulsplit and eat food.
kal'ger the warmonger: Pray melee when close, range when far.
Step eight: Skills and Tiers.
you can do just about every skill in rs inside of a dungeon. each skill has items that require different skill levels to make use of. I call them tiers. each tier resembles what level you need to use that item.
everything can be bought from the smuggler but its super expensive, and its best if you gathered them yourself.
fishing and cooking: these are pretty straight forward. see bubbling water, click fish, you need a feather and fishing rod.
The higher the tier the more health it heals.
Firemaking, woodcutting, fletching: trees are located around the wall of the dungeon, they can be mined for branches, the higher the tier the less likely you are going to burn your food when used with cooking.
Farming, Herblore and crafting:
Farming can be done in plots that you find. planting seeds that you find or buy from the smuggler.
For herblore, you can get herbs from the plots above, or from drops. or from planters. clean them like normal. you can then buy the seconds from the smuggler, or get them as drops.
for potions, there are 3 types you can make, week, medium, and strong
Mining And smithing:
For mining the ore looks like this you smith at this
And this is the Tier list.
Step nine: ending
once you have unlocked every room and killed the boss, the last thing to do is end the dungeon, to do that, simply climb up the ladder in the same room as the boss. a prompt will ask you if you are sure? hit yes. Now a ui will pop up showing how well you have done, press the number on the top right of the ui, make the number green. the leader will always be number 1, then the party list is in order.
when you are ready right click on the number and hit leave.
Step ten: quick recap
As this guide is rather long, ill do a quick recap, This is an example of how I with level 120 Dungeoneering, on rs would do this skill on turmoil.
I would first rush the easy floors. the starting floors. "rushing" means to complete the floors on complexity x1 small. its just ment to get the lower xp floors out of the way as fast as possible.
(this number changes as you gain levels in the skill.)
this would be an example of what floors to rush.
once i get to the last ten or so floors, i change my settings to be complexity x6 and start doing mediums or large if i have the team for them.
then once i reach my maximum floor i can reach, i would then reset my current progress and repeat till i get 120 Dungeoneering.
Step Eleven: Tips and tricks
To move around faster, use the Gate stone teleport. This is a gate stone. the keyer should have the gate stone (the person who is collecting the keys)
the gatestone teleport looks like this, and its at home. running though it will tp you to wherever the gate stone is.
The penility from dying once really isnt all that bad, so you dont have to take the time to fish or cook. but if it makes you happy, do it.
call out the locked doors you see and if you pick up any keys, as it will help keep things going smooth.
Congrats. If you have made it this far you now know all there is about the skill Dungoneering....or at the least you have a better understanding of the basics of the skill. i hope this has helped. If you think im missing something please let me know.
Keep on grinding.~Akumu